The byline on 36Kr's European site is timed 2026-10-24 17:38, the author line is Yongyi, and the body comes from the outlet Intelligent Emergence. The article says it learned from people with knowledge of the matter that CapCut's organization recently folded the short-drama product Xiaoyunque into the creation product Jimeng, while Xiaoyunque keeps a separate entrance. That is an account from unnamed people. It is not a public confirmation by ByteDance on this page. The same piece says the change is mainly a pooling of resources, and that Jimeng has already taken on Xiaoyunque's short-drama abilities. After the change, Xiaoyunque's operations are run by Chen Xinran, who heads operations and marketing for Jimeng. The product team is unchanged.

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Jimeng AI product mark, with the name beside a star-shaped graphic
The Jimeng AI product mark. Image source: Jimeng, 即梦

The stated reason is also second-hand, not a company statement. A former CapCut person told Intelligent Emergence that this round follows from limited room to grow and a need to pull resources together. Jimeng and Xiaoyunque are still growing, the person said, but user growth has not turned into a return that matches the spending, and a large number of video-agent products on the market are squeezing the difference between the company's own products. The article adds that, once large firms pulled effort back toward foundation models, ByteDance moved the fastest. Besides this merger, it is also discussing possible mergers of other artificial-intelligence products. A discussion in the article is not a second merger that has been announced.

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Earlier product facts in the piece are background, not events that began with this article. Before this year's National Day holiday, Jimeng had already cut spending on the app, pushed the app and the web client together, and aimed later resources at the web client for professional creators, while putting more into the overseas edition Dreamina and into commercialization. After Seedance 2.0 came out in February 2026, a person from Volcano said the contest among Xiaoyunque, Jimeng, CapCut, and Doubao to launch the model first became sharper, and that the model side held more say. The article says that, on the Seedance series, Volcano's interface-service revenue is far higher than the revenue of products such as Jimeng and Xiaoyunque. That is what Intelligent Emergence says it learned. It is not a revenue table attached to the page.

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The older history should stay separate as well. The article says that in early 2024, after Zhang Nan left the chief executive role at Douyin Group, Zhang took charge of CapCut and its overseas sibling, and Jimeng launched in May of that year. Zhang had said in public that Jimeng should be more than a creation tool and should also explore a content community. That is an earlier public remark, not an explanation of this merger. At the start, the plan was a web tool and an app for watching. After Seedance arrived, the app also tried on-camera people and interactive digital doubles. The article says that as model ability rose, many ordinary users could finish a creation inside Douyin or Doubao, and Jimeng's abilities moved from text-to-video and image-to-video toward first-and-last-frame control and a smart canvas, closer to professional creators.

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The page has no reply from ByteDance or CapCut, no date for the merger, and no statement of how long the separate entrance will remain. A list of departures over the past two years sits in the same piece. Those dates are not this merger, and the list is not a headcount for this change. Nothing on the page turns the unnamed account into a statement that ByteDance itself has published. The picture is the Jimeng product mark, used to identify the product being joined, not an illustration made for this article.

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