Open-source works · Claude Opus 5.5
Claude Opus 5.5
Works In its first week, developers pushed what they built with Opus 5.5 to GitHub. This page keeps only the 61 repos that show the result: work you can see, not a description of it.
works 61
stills and clips 227
GitHub stars 3,853 Browse all works 01 Video Editing & Production I'm Upping My P(doom) music video JohnHeibel 94902 Game Development One-shot 3D web games demo riba2534 80403 3D Modeling & Scenes Tidewater island fishing game dgreenheck 64004 Creative Graphics & Animation Clearwater: photoreal shallow water in one HTML file Aureliengmz 42705 Video Editing & Production Claude Animation Base JohnHeibel 31706 Video Editing & Production Awesome Opus 5.5 videos athemeroy 19407 Video Editing & Production Lemo-Opuscar: 39 film styles lemomo-ai 19361 works
Animated 2 framesVideo Editing & ProductionDemo I'm Upping My P(doom) music video Full hand-painted-style music video generated in two passes by Opus 5.5 in Claude Code; every file in the repo was model-written with no scene ideas specified. JohnHeibel/PDoomVideo 949 Our capture 7 framesGame DevelopmentDemo One-shot 3D web games demo Opus 5.5 one-shot test: three playable 3D web games (pelican bike ride, CrossFire map remake, QQ Speed drift) each from a single prompt with no human code edits. riba2534/claude-opus-5-5-demo 804 2 frames3D Modeling & ScenesDemo Tidewater island fishing game Browser island fishing game built with Opus 5.5, running on a custom WebGPU/WGSL engine with 18 fish species, boats and a real-time ocean. dgreenheck/tidewater 640Creative Graphics & AnimationDemo Clearwater: photoreal shallow water in one HTML file Single-file WebGL2 real-time photoreal shallow water with FFT waves, interactive ripples and caustics; commits are co-authored by Claude Opus 5.5. Aureliengmz/clearwater 427 AnimatedVideo Editing & ProductionTutorial Claude Animation Base p5.js + p5.brush starter kit derived from the P(doom) video, with 31 acted emotions and notes on what Opus 5.5 did and didn't do well. JohnHeibel/ClaudeAnimationBase 317 8 framesVideo Editing & ProductionDemo Awesome Opus 5.5 videos Source-linked guide to 1,000+ videos made with Opus 5.5, sampling frames and classifying whether the model wrote render code, directed other models or edited footage. athemeroy/awesome-opus-5-5-videos 194 8 framesVideo Editing & ProductionTutorial Lemo-Opuscar: 39 film styles Lemomo shares 39 personally produced Opus 5.5 film styles with reusable prompts, sample source code and directing/technical guides, using frame-by-frame Canvas/WebGL rendering. Code is MIT; guides and films are CC BY 4.0. Counted as one collection workflow. lemomo-ai/lemo-opuscar 193 8 framesVideo Editing & ProductionDemo awesome-claude-video: Opus 5.5 video collection Curated collection of Claude Opus 5.5 videos and animations with original posts, prompts and workflows, in English and Chinese. opusvideo/awesome-claude-video 89 8 framesGame DevelopmentDemo Awesome Opus 5.5 games Curated field guide of AI-built games with visible model-evidence grades, each mapped to a qualifying GitHub source repo (Opus, Fable, GPT-6 Astra). AgentsLoop/awesome-opus-5.5-games 49 4 framesVideo Editing & ProductionDemo Functional Emotions painted music video Painted music video made by Opus 5.5 in Claude Code with a custom GPU brushstroke renderer, a storyboard and 7 parallel chapter agents. ledbetterljoshua/functional-emotions-video 43 5 framesGame DevelopmentDemo Turbo Kart Rally Mario Kart-style Three.js racer with all meshes, textures, SFX and music generated in code, built by five parallel Opus 5.5 sub-agents from one prompt. bridge-mind/turbo-kart-rally 18 Animated 8 framesGame DevelopmentDemo Frontier Games list Curated list of games and films by Opus 5.5 and GPT-6 Astra (66 Opus 5.5 games), sorted by how fast you can try them, requiring the builder to name the model. theolundqvist/frontier-games 14 8 frames3D Modeling & ScenesTutorial Awesome Opus 5.5 prompts Opus 5.5 prompts from real projects covering Three.js scenes, browser games, animation and simulations, in 14 languages. TripoGrowthLab/awesome-opus-5-5-prompts 12 8 framesVideo Editing & ProductionDemo Awesome Opus Animation Collection of 114 AI-assisted animations and interactive projects starting with Opus 5.5, with previews, prompts and creator credits. krillinai/awesome-opus-animation 11Websites & InterfacesTutorial Drone fly-through website prompts Two reusable prompts plus video walkthrough for building scroll-driven cinematic drone fly-through brand websites with Opus 5.5 and Higgsfield MCP. Barty-Bart/opus-55-10k-websites 11Video Editing & ProductionDemo Hop Hop, Nope Nope procedural music video A 128-second procedurally animated music video made with Opus 5.5 and Cursor, Canvas-drawn frame by frame using a PDoomVideo-style pipeline. arimanyus/hophopnopenope 10 8 frames3D Modeling & ScenesEvaluation Qingming Bianjing 3D benchmark Same prompt, two models: Opus 5.5 and GPT 6 Sol each build a walkable real-time 3D Bianjing city from the Qingming scroll, as an LLM comparison. SilentFleetKK/qingming-bianjing 8 2 framesVideo Editing & ProductionTutorial Painted-animation and kinetic-reel skills The author publishes two Claude Code video skills for Opus 5.5, covering watercolor-style animation and kinetic typography with storyboarding, review, music, encoding and example films. tuzhechen2005/opus-video-skills 7 Animated 2 framesVideo Editing & ProductionTutorial JavaScript animation skills Agent skills packaging the Opus 5.5-style hand-drawn canvas animation technique: zero image assets, code-synthesized soundtrack, A/V sync check. iart-ai/javascript-animation-skills 6Game DevelopmentDemo WebCraft voxel sandbox on Kaigen Engine Minecraft-style voxel sandbox written by AI on the C-based Kaigen Engine, running on Windows (D3D12) and in the browser (WebGPU); the repo is labeled Opus 5.5. Kaigen-Technologies/kaigen-minecraft-opus-5-5 6 Animated 2 framesVideo Editing & ProductionIntegration opus-js-animations director skill Claude Code skill where Opus 5.5 acts as a film director: asks about sound, pitches a treatment, then writes the film in JavaScript and renders a frame-exact MP4. klsoen/opus-js-animations 5Video Editing & ProductionDemo BJTU Touhou booth film 140-second 4K woodcut-style looping film for a university Touhou booth, every frame drawn in Canvas JavaScript, made with Opus 5.5. fish2lab/bjtu-touhou-booth 4 Animated 3 framesVideo Editing & ProductionTutorial Claude horizon animation skills Three agent skills for code-made films in the style of Claude's model-launch videos, sketch-to-physics films and lab explainers. misbahsy/claude-horizon-animation 3 Animated 8 framesGame DevelopmentDemo Jazz Jackrabbit Opus Edition Single ~180KB HTML fan remake of the 1994 platformer Jazz Jackrabbit, built by Opus 5.5 in Claude Code on release day with all art and music procedural. JuliusBrussee/jazz-jackrabbit-remastered 3 Animated 8 framesGame DevelopmentDemo Two-character Slay the Spire 2 mod The repository reports a four-day collaboration with Opus 5.5 on two playable characters and co-op support, with a release package and trailer. nexost/sts2-pres-mod 3 Our capture 4 framesGame DevelopmentDemo Dead Signal: Exclusion Zone Browser zombie extraction FPS (Three.js + TypeScript) built end-to-end by Opus 5.5 in Claude Code from a single prompt. bridge-mind/claude-opus-5.5-zombies-game 2 AnimatedGame DevelopmentDemo Sprout Quest mobile RPG Mobile adventure game built end-to-end by Opus 5.5 on release day in ~4.5h from 11 prompts, including a Blender art pipeline and tests. aibengineering/sprout-quest 2 6 framesGame DevelopmentDemo NOVA LANCER rail shooter Star Fox-style 3D rail shooter built by Opus 5.5 in Claude Code from one request in ~1h40m, with procedural terrain, models and Web Audio music. tanuu5/nova-lancer 2Code Maintenance & TestingTutorial prompt-fossils Tool that finds lines in CLAUDE.md/AGENTS.md that hobble Opus 5.5 (shouting, step scripts, 'think step by step'), benchmarked over GitHub's top 1,000 repos. stas4000/prompt-fossils 2Visual Understanding & AnnotationDemo Bosphore 1819: map labels read and translated Opus 5.5 subagents read, mapped and translated every label on an 1819 French map of the Bosphorus in an afternoon. CahidArda/bosphore-1819 2 8 framesGame DevelopmentDemo Tater's Flight Sim Opus 5.5 test-build browser flight simulator with several aircraft, real flight physics and code-generated models and sound. JaredTate/tatertotsflightsim 2 2 framesVideo Editing & ProductionTutorial painted-animation Claude Code skill Claude Code skill for Claude Opus 5.5 to make hand-painted watercolour animations and lyric videos in code, extending the PDoomVideo method. tuzhechen2005/painted-animation 2 8 framesAgents & Developer WorkflowsDemo CORTEX second brain on Opus 5.5 Uses Claude Opus 5.5 to distill Obsidian captures into linked notes and answer questions with citations, with retrieval eval results. Shelpid/CORTEX 2 8 framesGame DevelopmentDemo A code-drawn Pokémon Red remake The author reports a browser fan remake with code-drawn sprites, battle effects and music, built with Opus 5.5 over several days of playtesting and fixes after the initial prompt. levy-street/pokemon-claude-red 2 8 framesCreative Graphics & AnimationDemo Awesome Opus 5.5 frontend showcases Curated Opus 5.5 frontend showcases: SVG games/animation, pelican-on-bike series, Lottie, voxel, Three.js/WebGL and UI, with live demos. OpenVGLab/awesome-opus5.5-frontend-showcases 1Creative Graphics & AnimationDemo Reefglass aquarium Full-screen procedurally drawn coral reef aquarium (~20 species, day/night cycle) built by Opus 5.5 in Canvas 2D from a three-sentence prompt. peterheb/reefglass 1 4 framesGame DevelopmentDemo Fishslop underwater reef game Browser 3D reef-keeping game with fish, sub, corals, textures and audio all generated in code at runtime; the repo is labeled Opus 5.5. vasu-devs/FishSlop_Opus5.5 1 8 framesCreative Graphics & AnimationDemo 14 Opus 5.5 visual demos 14 standalone visual demos each built by a claude-opus-5-5 subagent, including ocean, physics collapse, fireworks and a computer-use experiment. fornhere/opus55-demolar 1 3 framesGame DevelopmentDemo Long Wind wuxia action game Real-time three.js wuxia action game with three chapters, all code written by Claude Opus 5.5 in about a day. jbang2004/long-wind 1 Animated3D Modeling & ScenesDemo Optical Illusion Museum (Opus 5.5 xhigh) Walkable 3D optical illusion museum built with Opus 5.5 xhigh, part of a same-prompt series across models. Maoku/Opus55OpticalIllusion 1 2 frames3D Modeling & ScenesDemo Azzurro red seaplane 3D piece Toon-shaded 3D piece of a red seaplane over Adriatic islands; the repo is labeled Opus 5.5. t-shiratori/azzurro-plane-3d-opus5.5 1Scientific Research & CircuitsDemo 3D cellular life with gravity and fractures The author combines a 3D cellular automaton with Rapier rigid bodies so unsupported structures fall, fracture and grow again, crediting Opus 5.5 with simulation, rendering, UI and deployment. Petyok/life3d 1Business Analysis & DocumentsEvaluation Three-model build of an LNG cockpit The author had Opus 5.5, GPT-6 Astra and Grok 4.7 build and review separate implementations before Opus merged them. The roughly 16-hour run uses synthetic LNG data, not production trading results. ChrisMcKee1/tidewater-lng 1Video Editing & ProductionDemo Claude Video Atlas (53 examples) Claude Opus 5.5 video gallery with 53 sourced examples, workflows, reusable prompts and code. Yeadon8888/claude-video-atlas 0Writing & ExplanationsEvaluation Claude Compare: Opus 5.5 vs Opus 5 writing Arize AX eval of 80 blog posts: Opus 5.5 cut em-dashes from 12.9 to 0.05 per 1,000 words and halved other claudisms, but did not eliminate them. jimbobbennett/claude-compare 0 Animated 2 frames3D Modeling & ScenesEvaluation Grok 4.7 vs Opus 5.5: procedural 3D run cycle One-shot comparison of a procedural Three.js cat-girl run cycle by Grok 4.7 (xHigh) and Opus 5.5 (ultra), with raw outputs. negevtvx/grok-vs-opus-catgirl-run 0Video Editing & ProductionDemo Opus 5.5 motion reel 15-second WebGL2 motion design reel with synthesized score, all generated by programs written by Claude Code (Opus 5.5). tanuu5/opus-5.5-motion-reel 0 3 framesGame DevelopmentDemo Emberwake roguelike Browser HD-2D pixel survival roguelike built zero-shot by Opus 5.5, with Claude calling Codex for art assets. mogita/emberwake 0 Animated 4 framesGame DevelopmentDemo Bubble-Catch phone-controlled party games Party games built in 2 hours at the Stockholm Fable 5.1 x Opus 5.5 Build Day, using phones as controllers. statecs/Bubble-Catch 0Agents & Developer WorkflowsDemo PitchRoast satirical AI venture committee Multi-agent app for the Fable 5.1 x Opus 5.5 Build Day that simulates a venture committee roasting startup pitches in 15 seconds. akkireddy-challa/pitchroast 0 8 framesWebsites & InterfacesDemo Rebuilding 7 sites from an Opus 5.5 showcase Seven websites rebuilt in plain HTML/CSS/JS from a YouTube video in which Claude Opus 5.5 built them from scratch. az9713/opus-5.5-websites-rebuild 0Video Editing & ProductionDemo 60-second Opus 5.5 promo film Unofficial 60-second Claude Opus 5.5 promo where every frame is rendered deterministically by canvas code in the browser. juyi404/opus55-promo 0Video Editing & ProductionDemo Claude Opus 5.5 makes a brand film Claude Opus 5.5 in Claude Code made a 30-second trailer for a game site end to end from 7 short prompts, with visuals, music and encode all in code. MeiJynX/Claude-Opus5.5-MakeBrandFilm 0 3 framesWriting & ExplanationsTutorial Opus Prompt Studio Bilingual in-browser tool that turns goals into structured prompts for Claude Opus 5.5, with effort recommendations. Eddienews/opus-5-5-prompt-studio 0Game DevelopmentDemo Catgirl pachinko from an image WebGL2 physics pachinko game built by Claude Opus 5.5 xhigh from a board image. Maoku/Opus55CatgirlPachi 0Scientific Research & CircuitsDemo Physics-checked chain-reaction machines The author uses Opus 5.5 to design chore-solving machines checked in Rapier 2D, retaining failed revisions and simulation reports. The live gallery runs precomputed machines; live generation is unavailable. ramenprotokol/overkill 0 3 framesGame DevelopmentDemo Sakura Rally and iterative playtesting The author reports an initial Godot rally game in about five hours, including models, maps, audio and trailer editing, followed by human-directed revisions to physics, connected stages and camera behavior. SummerEngine/sakura-rally 0 8 framesVideo Editing & ProductionTutorial 18 code-rendered music-video engines Miranda Dixon-Luinenburg directed Opus 5.5 to build 18 visual engines, compared on the same 37.5-second musical excerpt, with lyric alignment, preview and frame-rendering tools. cyborggirl963/opus-5.5-music-video-art-styles 0 2 framesGame DevelopmentDemo Infinite gliding with an AI copilot DRIFTWING exposes its prompt and single-file gliding game with procedural terrain and a voice-enabled copilot. The author claims no human code edits; the one-shot claim was not independently reproduced. KyleBuildsAI/driftwing 0 Animated 2 framesVideo Editing & ProductionIntegration Repository trailers with traceable numbers repo-trailer uses Opus 5.5 to storyboard from a README and benchmarks, checks on-screen numbers against cited source lines, then renders with HyperFrames and reviews the frames. codegobrrrr9/repo-trailer 0Code Maintenance & TestingDemo Text near-duplicate and outlier reports The author credits Opus 5.5 with a Python-stdlib tool using MinHash/LSH for near-duplicate discovery and HTML reporting, with a brute-force Jaccard comparison script and public-dataset measurements. stas4000/datalens 0About this list This page keeps only GitHub repo homepages where the work can be seen. Most frames come from each README and are shown compressed. For the few works whose README has none, we ran the live demo or a local build, captured the frames ourselves and marked them “Our capture”. Rights stay with the authors, and every work links back to its repo.